This project presents a turn-based combat system on an isometric grid. Characters on the battlefield make moves according to initiative values, spending action points and movement points.
Complete story quests by fighting monsters or finding resources. A 30+ hour story campaign with extensive dialogue and important decisions.
These are sequential battles with increasingly tough opponents and changing conditions (such as the weather). During the Gauntlet, you can change the party composition between battles, adjusting to the next challenge.
Battles between two teams of 4 characters for two players. The principle of combat remains the same. Currently at an early stage of development.
Fishing, mining, stealing, crafting, cooking and blacksmithing.
Owning your own fortress passively brings $GGLD depending on your current level of development.
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