This project presents a turn-based combat system on an isometric grid. Characters on the battlefield make moves according to initiative values, spending action points and movement points.
Story Mode
Complete story quests by fighting monsters or finding resources. A 30+ hour story campaign with extensive dialogue and important decisions.
Gauntlet
These are sequential battles with increasingly tough opponents and changing conditions (such as the weather). During the Gauntlet, you can change the party composition between battles, adjusting to the next challenge.
PvP
Battles between two teams of 4 characters for two players. The principle of combat remains the same. Currently at an early stage of development.
Future plans:
Fishing, mining, stealing, crafting, cooking and blacksmithing.
Owning your own fortress passively brings $GGLD depending on your current level of development.
Guild competitions.
Review Guild Saga
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